Ready Player One
A teen gamer in a grim future races through a virtual reality treasure hunt built on 1980s pop culture clues.
First published 2011 · Ready Player One
Science FictionYoung Adult
More about this book
Story
In 2044, the real world is bleak, and most people escape into the OASIS, a vast virtual reality where they work, study, play, and socialize through avatars. When the creator dies, he leaves behind a hidden prize that can be won only by solving a sequence of clues based on his obsessions.
Teenager Wade Watts becomes one of the first people to crack the hunt, putting himself at the center of a global competition. As the race intensifies, he must navigate rival players, corporate pressure, and the demands of a puzzle that reaches across games, media, and decades of pop culture.
The hunt grows more dangerous as Wade and his allies get closer to the prize. Their progress is tracked through gates, keys, and scoreboards, while the line between the virtual world and the collapsing real world becomes harder to ignore.
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In the Ready Player One series
Shown by first publication year; this may not be reading order.
Details
- Authors
- Ernest Cline
- First published
- 2011
- Genres
- Science Fiction, Young Adult, Fantasy, Dystopia, Adventure, Cyberpunk
- Subjects
- Regression (Civilization) · Utopias · Virtual reality · Fiction · Puzzles · Fiction, science fiction, action & adventure · Fiction, dystopian · Shared virtual environments · YOUNG ADULT FICTION / Computers & Digital Media · YOUNG ADULT FICTION / Dystopian · YOUNG ADULT FICTION / Media Tie-In · YOUNG ADULT FICTION / Mysteries & Detective Stories · YOUNG ADULT FICTION / Science Fiction / General · nyt:trade-fiction-paperback=2012-06-24 · New York Times bestseller · New York Times reviewed · Gaming · video games · cyberpunk · science fiction · action · adventure · dystopian · Future · Realidad virtual · Ficcion · Regresión (Civilización) · Rompecabezas
- ISBN-13
- 9780307887436
[DEV NOTE: Eventually use our own synthesized data.]